[{"id": 3, "slug": "i-will-banish", "title": "I Will Banish", "sourceGame": "Occult risk ladder / banishment ritual", "era": "New concept", "casinoFormat": "Wager multiplier", "pitch": "Push deeper into a ritual circle to multiply the banish reward before the entity pushes back.", "mechanicFit": 5, "nostalgiaPull": 4, "visualAppeal": 5, "differentiation": 5, "ipHurdle": 5, "totalScore": 24, "stage": "Greenlit", "owner": "Product", "notes": "Greenlit from ideas review; needs spec-to-repo handoff and first playable scope.", "hasDocs": true, "hasClient": false, "hasServer": false, "artifactStatus": "Spec only", "linearStatus": "Ready for build ticket", "linearIssue": "SG-151", "linearUrl": "https://linear.app/standout/issue/SG-151/i-will-banish-greenlit-build-scope", "linearAssignee": "Matt", "linearPriority": "High", "linearCycle": "Build Intake", "linearLabels": ["greenlit", "spec", "math-model"], "nextAction": "Split into game spec, math model, and visual prototype tickets.", "risk": "Needs math validation", "repoPath": "apps/docs/src/content/docs/games/i-will-banish.mdx", "branch": "feature/i-will-banish-scope", "pr": "\u2014", "buildHealth": 42, "qaHealth": 18, "designBrief": "Dark ritual push-your-luck with clear tension ramp, not horror clutter; a high-contrast mobile-first wager surface."}, {"id": 1, "slug": "set-tricking", "title": "Set Tricking", "sourceGame": "Tony Hawk's Pro Skater", "era": "1999-2002", "casinoFormat": "Crash", "pitch": "A crash game where a skater's trick chain drives the multiplier; cash out before they bail.", "mechanicFit": 5, "nostalgiaPull": 5, "visualAppeal": 5, "differentiation": 5, "ipHurdle": 4, "totalScore": 24, "stage": "Deep Dive", "owner": "Design", "notes": "Mechanic-only version avoids licensing while preserving combo-chain energy.", "hasDocs": false, "hasClient": false, "hasServer": false, "artifactStatus": "Design only", "linearStatus": "Needs build ticket", "linearIssue": "SG-142", "linearUrl": "https://linear.app/standout/issue/SG-142/set-tricking-concept-deep-dive", "linearAssignee": "Leo", "linearPriority": "Medium", "linearCycle": "Concept Sprint 02", "linearLabels": ["concept", "mechanics", "ip-safe"], "nextAction": "Define IP-safe trick vocabulary and cash-out beat sheet.", "risk": "Medium IP tone risk", "repoPath": "games/set-tricking/* (not started)", "branch": "design/set-tricking-spec", "pr": "\u2014", "buildHealth": 34, "qaHealth": 10, "designBrief": "Skate-combo crash loop with bail tension, punk arcade audio, and creator-friendly near-miss moments."}, {"id": 2, "slug": "trunk-raider", "title": "Trunk Raider", "sourceGame": "Street pick-em / GTA energy", "era": "Launch slate", "casinoFormat": "Pick'em / Instants", "pitch": "Choose one of three trunks to reveal loot, loss, or chaos with Diego reacting in real time.", "mechanicFit": 5, "nostalgiaPull": 4, "visualAppeal": 5, "differentiation": 5, "ipHurdle": 5, "totalScore": 24, "stage": "QA / Certification", "owner": "Engineering", "notes": "Existing repo game with docs, client, server and launch simulation path.", "hasDocs": true, "hasClient": true, "hasServer": true, "artifactStatus": "Implemented", "linearStatus": "Certification QA", "linearIssue": "SG-118", "linearUrl": "https://linear.app/standout/issue/SG-118/trunk-raider-certification-pass", "linearAssignee": "Ryan", "linearPriority": "Urgent", "linearCycle": "Launch QA", "linearLabels": ["qa", "certification", "launch-slate"], "nextAction": "Close RNG certification checklist and regression audio triggers.", "risk": "Diego reaction coverage", "repoPath": "games/trunk-raider/{client,server,shared}", "branch": "qa/trunk-raider-cert-pass", "pr": "#84", "buildHealth": 91, "qaHealth": 78, "designBrief": "Three-trunk reveal game with Diego as the entertainment layer; needs QA confidence more than feature expansion."}, {"id": 6, "slug": "trust-me-bro", "title": "Trust Me Bro", "sourceGame": "Stock chart prediction / meme finance", "era": "Launch slate", "casinoFormat": "Prediction / Wager multiplier", "pitch": "Bet on where a live price line touches in future columns while the market gaslights you.", "mechanicFit": 5, "nostalgiaPull": 4, "visualAppeal": 5, "differentiation": 5, "ipHurdle": 5, "totalScore": 24, "stage": "In Build", "owner": "Engineering", "notes": "Repo docs exist; multiplayer real-time mechanics need careful QA and math validation.", "hasDocs": true, "hasClient": true, "hasServer": true, "artifactStatus": "Implemented", "linearStatus": "Build active", "linearIssue": "SG-104", "linearUrl": "https://linear.app/standout/issue/SG-104/trust-me-bro-build-loop", "linearAssignee": "Matt", "linearPriority": "High", "linearCycle": "Launch Build", "linearLabels": ["in-build", "real-time", "math"], "nextAction": "Finish round replay, validate price-line determinism, prep QA handoff.", "risk": "Real-time determinism", "repoPath": "games/trust-me-bro/{client,server,shared}", "branch": "feature/tmb-round-replay", "pr": "#88", "buildHealth": 84, "qaHealth": 55, "designBrief": "Chart chaos with meme-finance confidence; player should instantly understand where they are betting."}, {"id": 4, "slug": "tomb-raider-mines", "title": "Tomb Trap Mines", "sourceGame": "Tomb Raider", "era": "1996+", "casinoFormat": "Mines", "pitch": "Reveal chambers in a tomb grid: treasure boosts the run, traps end it.", "mechanicFit": 5, "nostalgiaPull": 5, "visualAppeal": 5, "differentiation": 4, "ipHurdle": 3, "totalScore": 22, "stage": "Greenlit", "owner": "Product", "notes": "Strong mechanic fit; needs non-infringing world and reward vocabulary.", "hasDocs": false, "hasClient": false, "hasServer": false, "artifactStatus": "Design only", "linearStatus": "Ready for spec", "linearIssue": "SG-136", "linearUrl": "https://linear.app/standout/issue/SG-136/tomb-trap-mines-spec", "linearAssignee": "Alilia", "linearPriority": "Medium", "linearCycle": "Concept Sprint 02", "linearLabels": ["greenlit", "ip-safe", "visual-design"], "nextAction": "Rename world, define mine-grid risk ladder, draft visual language.", "risk": "High IP adjacency", "repoPath": "games/tomb-trap-mines/* (not started)", "branch": "\u2014", "pr": "\u2014", "buildHealth": 24, "qaHealth": 5, "designBrief": "Adventure grid without Lara-coded cues: torchlight, relic silhouettes, readable grid stakes."}, {"id": 5, "slug": "z-rush", "title": "Z Rush", "sourceGame": "Crossy-road-like traffic dodge", "era": "Launch slate", "casinoFormat": "Chicken / Crossing", "pitch": "A street crossing run where each step increases payout and danger.", "mechanicFit": 5, "nostalgiaPull": 3, "visualAppeal": 5, "differentiation": 4, "ipHurdle": 5, "totalScore": 22, "stage": "In Build", "owner": "Engineering", "notes": "Existing code artifact; align public naming and docs status.", "hasDocs": false, "hasClient": true, "hasServer": true, "artifactStatus": "Partial build", "linearStatus": "Implementation active", "linearIssue": "SG-127", "linearUrl": "https://linear.app/standout/issue/SG-127/z-rush-in-build-hardening", "linearAssignee": "Josh", "linearPriority": "High", "linearCycle": "Launch Build", "linearLabels": ["in-build", "client", "server"], "nextAction": "Add docs page, stabilize hazard timing, wire operator launch copy.", "risk": "Docs gap", "repoPath": "games/z-rush/{client,server,shared}", "branch": "feature/z-rush-hardening", "pr": "#91", "buildHealth": 76, "qaHealth": 48, "designBrief": "Fast readable crossing game with gangster deal energy, high mobile clarity, and obvious step-by-step risk."}, {"id": 7, "slug": "pinball-plinko", "title": "Pinball Plinko", "sourceGame": "Generic arcade pinball", "era": "90s arcade", "casinoFormat": "Plinko", "pitch": "A plinko board reskinned as a moody pinball table with light skill-flipper moments.", "mechanicFit": 4, "nostalgiaPull": 4, "visualAppeal": 4, "differentiation": 4, "ipHurdle": 5, "totalScore": 21, "stage": "Scored", "owner": "Design", "notes": "No IP dependency; differentiated if flippers are handled as visual agency only.", "hasDocs": false, "hasClient": false, "hasServer": false, "artifactStatus": "Design only", "linearStatus": "Backlog", "linearIssue": "SG-133", "linearUrl": "https://linear.app/standout/issue/SG-133/pinball-plinko-scoring-review", "linearAssignee": "Leo", "linearPriority": "Low", "linearCycle": "Backlog", "linearLabels": ["scored", "plinko", "visual-design"], "nextAction": "Decide whether flippers are purely visual or affect perceived agency.", "risk": "Skill-perception compliance", "repoPath": "games/pinball-plinko/* (not started)", "branch": "\u2014", "pr": "\u2014", "buildHealth": 20, "qaHealth": 4, "designBrief": "Pinball table rhythm applied to plinko outcomes; agency has to feel fun without implying skill control."}, {"id": 8, "slug": "crazy-fare-crash", "title": "Crazy Fare", "sourceGame": "Crazy Taxi", "era": "1999", "casinoFormat": "Crash", "pitch": "Fare meter climbs as customers chain together; cash out before the cab wrecks the run.", "mechanicFit": 5, "nostalgiaPull": 4, "visualAppeal": 4, "differentiation": 5, "ipHurdle": 2, "totalScore": 20, "stage": "Idea", "owner": "Design", "notes": "Mechanic translates cleanly; needs clone-adjacent naming and art direction.", "hasDocs": false, "hasClient": false, "hasServer": false, "artifactStatus": "Design only", "linearStatus": "Needs scoring review", "linearIssue": "SG-129", "linearUrl": "https://linear.app/standout/issue/SG-129/crazy-fare-scoring-review", "linearAssignee": "Alilia", "linearPriority": "Low", "linearCycle": "Ideas Intake", "linearLabels": ["idea", "crash", "ip-risk"], "nextAction": "Find a less clone-adjacent fantasy and retest nostalgia value.", "risk": "High IP adjacency", "repoPath": "games/crazy-fare/* (not started)", "branch": "\u2014", "pr": "\u2014", "buildHealth": 12, "qaHealth": 0, "designBrief": "Taxi-meter crash loop with energetic pacing, but needs original visual world before build."}, {"id": 9, "slug": "peggle-drop", "title": "Peg Drop Fever", "sourceGame": "Peggle", "era": "2007", "casinoFormat": "Plinko", "pitch": "Drop through bright peg fields where cleared pegs juice the landing multipliers.", "mechanicFit": 5, "nostalgiaPull": 4, "visualAppeal": 5, "differentiation": 4, "ipHurdle": 2, "totalScore": 20, "stage": "Scored", "owner": "Product", "notes": "Already plinko-shaped but needs careful IP-safe art treatment.", "hasDocs": false, "hasClient": false, "hasServer": false, "artifactStatus": "Design only", "linearStatus": "Backlog", "linearIssue": "SG-131", "linearUrl": "https://linear.app/standout/issue/SG-131/peg-drop-fever-viability", "linearAssignee": "Product", "linearPriority": "Low", "linearCycle": "Backlog", "linearLabels": ["scored", "plinko", "ip-risk"], "nextAction": "Prove it can escape Peggle similarity beyond a palette swap.", "risk": "High IP adjacency", "repoPath": "games/peggle-drop/* (not started)", "branch": "\u2014", "pr": "\u2014", "buildHealth": 15, "qaHealth": 0, "designBrief": "Peg clearing should be spectacle, not a Peggle clone; keep the wager logic unmistakably plinko."}]